We all remember those times as a kid, learning multiplication tables. We had flash cards, reams of paper with tables on them to reference, little plastic boxes with keys that would reveal the answer to 2×8 and 12 x 12.

Well, my wife found this game, available on-line at www.bigbrainz.com, which is pretty cool.
They offer versions for Windows and MAC for download only or which can be delivered via CD-ROM ($5 extra). The download only version is $39 and there is a free version to learn the 2’s all the way to 2×12. I like it. I am not a teacher and am therefore untrained except by my own experiences of being taught. Here are my thoughts:
1) The game starts out with a simple pre-level intended to teach you to navigate your little green alien guy through the maze of multiplication problems. Once you emerge, you begin to encounter doors which require you to solve multiplication problems in order to open.
2) Problems are presented initially on the doors themselves, on one side, the problem is written out. On the other side, you see a representation of what the answer is. Once you approach the door, these representations jump away from the door and turn into snails. So when you run over the snails, which each represent one of the factors in the equation, it counts the total value. If it’s 2 x 4, one snail gives you 4, the next snail adds the second 4 to make 8. It’s kind of neat to me and provides some tangible (virtually) structure to solving the problem. When you are done, you go back to the door and type the answer into the equation. If you get it right, it opens the door… to a mean looking troll.
3) You practice the problem by solving the door, then use what you have learned so far to defeat the troll. The poor guy has multiplication problems light up on his chest and you “hit” him by solving those. Type in an answer, he loses ground. Answer enough correctly, and he goes away, leaving a key for the next door. Get one wrong and he hits you back. It’s actually quite non-violent, and I am probably making it sound as if it’s a bad thing. It’s not.
4) The game play is smooth, the software works great and it’s a steal if you have a child like ours who is more interested in being on a computer than writing on paper.
Oh, and here’s another thing. It seems to work very well under Wine on Linux. The only problem I have is the game doesn’t seem to grab the mouse, which is meant to turn your little guy. You have to use the other keyboard keys instead (Q and E) which work just fine once you get used to it. I tested the free version on Fedora 8, running Wine version 0.9.54. The only thing I will say is it is a modern level 3D game and therefore requires hardware 3d acceleration of at least a little bit of horsepower. It’s not a super heavy weight thing, but it does take some rear end to make it smooth.
I recommend it highly. How cute is that little green guy?